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Grass
Flying
Hoppip
(ハネッコ Hanecco)
187
187Hoppip
Cottonweed Pokémon Pokémon
Pokédex
National
187
Johto
Hoenn
Sinnoh
Unova
Kalos
Alola
Ability Gender
Chlorophyll
Leaf Guard
Infiltrator(Hidden Ability)
50% ♀/ 50% ♂
Pokédex color Egg groups
Pink Unknown
Weight Height
1.1 lbs ??? 1'04" ???
Body style Footprint
BodyUnknown F187
Cry
Azurilland Pokédex
HP Attack Defense
35 35 40
Sp. Attack Sp. Defense Speed
35 55 50
Total
250

[[Category:Pink Pokémon]]


Hoppip (Japanese: ハネッコ Hanecco) is a Grass-type Pokémon introduced in Generation II.

Appearance

Hoppip are small, spherical creatures, with long leaves protruding from their head. Hoppip are pink in color. They have small, gripping feet and ears disproportionate to their body, used to listen for winds. Hoppip have extremely petite and almost weightless bodies, and are susceptible to strong winds due to this.

Evolution

Hoppip evolves into Skiploom at level 18.

Game info

Game locations

Version(s) Location
Gold/Silver Routes 13, 14, 15, 32, 33 (Day)
Crystal Routes 11, 13, 14, 15, 29, 30, 31, 32, 33 (Day)
Emerald Trade
FireRed/ LeafGreen Five Island, Five Isle Meadow, Memorial Pillar, Resort Gorgeous, Water Labyrinth
Diamond/ Pearl Diamond: Route 205 (North and South) (Poké Radar)

Pearl: Fuego Ironworks, Route 205 (South) (Poké Radar)

Platinum Route 205 (Poké Radar)
HeartGold/SoulSilver Routes 32 and 33 (Day), Route 48 (all times)
Black/White White Forest (White only)Dream World

Side game locations

Game(s) Location
Pokémon Channel Back Yard
Pokémon Trozei! Endless Level 15
Endless Level 31
Forever Level 15
Mr. Who's Den
Red Rescue Team & Blue Rescue Team Pitfall Valley (4F-8F)
Remains Island (B5F-B8F)
Explorers of Time & Explorers of Darkness Apple Woods (1F-5F)
Oran Forest (1F-4F)
Pokémon Ranger Lyra Forest


Pokédex entries

Generation I
Hoppip did not appear during the Generation I games.
Gold
To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.
Silver
Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
Crystal
It can be carried away on even the gentlest breeze. It may even float all the way to the next town.
Ruby
This Pokémon drifts and floats with the wind. If it senses the approach of strong winds, Hoppip links its leaves with other Hoppip to prepare against being blown away.
Sapphire
This Pokémon drifts and floats with the wind. If it senses the approach of strong winds, Hoppip links its leaves with other Hoppip to prepare against being blown away.
Emerald
This Pokémon drifts and floats with the wind. If it senses the approach of strong winds, a Hoppip links leaves with others to prepare against being blown away.
FireRed
Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
LeafGreen
To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.
Diamond
It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.
Pearl
It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.
Platinum
It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.
HeartGold
To keep from being blown away by the wind, they gather in clusters. But they do enjoy gentle breezes, though.
SoulSilver
Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
Black
It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.
White
It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.
Black 2
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White 2
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X
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Y
{{{y}}}
Omega Ruby
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Alpha Sapphire
{{{alphasapphire}}}

Learnset

Generation II

Main article: Hoppip/Learnset Generation II

Generation III

Main article: Hoppip/Learnset Generation III

Generation IV

Main article: Hoppip/Learnset Generation IV

Generation V

Leveling
Level Move Power Accuracy PP Type Damage Type Contest Type Appeal Jam
1 Splash —% 40 Normal Status


4 Synthesis —% 5 Grass Status


7 Tail Whip 100% 30 Normal Status


10 Tackle 50 100% 35 Normal Physical


12 Poisonpowder 75% 35 Poison Status


14 Stun Spore 75% 30 Grass Status


16 Sleep Powder 75% 15 Grass Status


19 Bullet Seed 25 100% 30 Grass Physical


22 Leech Seed 90% 10 Grass Status


25 Mega Drain 40 100% 15 Grass Special


28 Acrobatics 55 100% 15 Flying Physical


31 Rage Powder —% 20 Bug Status


34 Cotton Spore 100% 40 Grass Status


37 U-Turn 70 100% 20 Bug Physical


40 Worry Seed 100% 10 Grass Status


43 Giga Drain 75 100% 10 Grass Special


46 Bounce 85 85% 5 Flying Physical


49 Memento 100% 10 Dark Status


Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.


References


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