Rain Dance あまごい Rain Prayer
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General Information | |
Type: | |
Generation: | II |
Battle Data | |
Category | Status |
Power: | 0 |
Accuracy: | 0 |
PP: | 5 |
Effects: | Selected target |
Secondary Effect: | Raises the power of Water-type attacks for five turns |
Priority: | 0 |
Contact: | No |
Affected by | |
Magic Coat: | No |
Bright Powder: | No |
Protect/Detect: | No |
Snatch: | No |
King's Rock: | No |
Contest data | |
Pokémon Contests RSE | |
Type: | Tough |
Appeal: | 1 ♥ |
Jam: | 0 |
Super Contests DPPt | |
Type: | Tough |
Appeal: | 2 ♥♥ |
Rain Dance (あまごい Rain Prayer) is a weather move introduced in Generation II. It is Water-type. It causes Heavy Rain for five turns. It is TM18.
Effect[]
In battle[]
If used, it causes the Rain weather condition to appear for five turns.
Z-Rain Dance[]
If used when the user is holding a Waterium Z, it increases the user's Speed stat by 1 stage.
Effects[]
- Powers up Water-type attacks by 1.5.
- Powers down Fire-type attacks by 1.5.
- Castform's Forecast ability changes its type to Water.
- Weather Ball changes to Water-type and doubles in power.
- Pokémon with Swift Swim will double their speed.
- Pokémon with either Dry Skin or Rain Dish will recover HP every turn.
- Pokémon with Hydration will recover from status effects at the end of the turn.
- Thunder always hits and can break Protect.
- Hurricane always hits.
- Solar Beam requires an extra turn to charge, and its power is reduced to half.
- Synthesis, Morning Sun and Moonlight will recover 1/4 of the Pokémon maximum HP, instead of 1/2.
- The Damp Rock increases the duration of the rain.
Learnset[]
Generation II[]
By leveling up[]
{{Moveset