A Pokémon Battle is when two Trainers battle each other with Pokémon. In the games, when two trainers lock eyes, a battle starts. Each trainer can bring up to six Pokémon into a battle. The highest ranked battler in the games is a called a Champion, while in the anime a Pokémon Master is said to be the highest rank. NPC trainers uslually refrain from using items on their Pokémon, but some classes such as Scientists, who use stat enhancing items such as X Attack, Gym Leaders, the Elite Four, and the Champion use items in battle.
Battle Format[edit | edit source]
When a battle starts in the games, a small translation happens to the battle screen. The translation varies depending on several factors. These factors include where you are and who you're fighting. Then, you come to the battle screen.
At the battle screen you and your enemy will send out their pokemon (if it's wild it'll just stand there). You will then be able to choose whether you want to Fight, Switch Pokemon, Use Items, or Flee from battle. If you choose Fight, you will be able to select one of four moves. Moves vary from offensive attacks like Tackle to defensive moves like Harden to moves that change your's and/or your opponent's Stats like Sand Attack and Growl. Some moves inflict status effects on the target like Poison and confusion. Turn order is decided by the Speed of the two Pokemon. The fastest goes first. Those using Items go before attacks, as does Switching Pokemon.
If you choose to Switch your Pokemon, you get a list of 6 Pokemon. Choose one to Switch it with your current Pokemon.
If you choose to use your Items you will go to the Item list. Items vary from health Potions to Poke Balls to Items that increase your stats. You can only use Poke Balls in wild Pokemon battles. If you use them in Trainer battles the opposing Trainer will bat the Poke Ball away.
If you choose to Run you will make an attempt to flee. You cannot flee from Trainer battles. Sometimes you will fail to flee. This can be because of Pokemon attacks or Abilities. If you try to flee a wild battle and fail, your turn is over.
If it's a wild Pokemon battle, when you get to the battle screen it will say at the bottom "A Wild <insert name here> Appeared!" If it's a trainer, it will say "<insert name here> wants to battle!"
Winning/Losing a fight[edit | edit source]
You win a fight when your enemy is out of usable Pokemon. Defeat Pokemon by decreasing their HP (Hit Points) to Zero.
If all your Pokemon have fainted, you will lose the battle.
If you catch a wild Pokemon with a Poke Ball, the fight will end.
Aftermath[edit | edit source]
In the Aftermath of a fight, several things can happen.
If you win, all the Pokemon you used in the fight will gain Experience Points (Exp.). If it's a Trainer you were fighting, you will gain some money too.
If you catch a Pokemon, you will not gain Experience Points. You will be asked if you want to name your Pokemon, and then it will say where the Pokemon will be stored.
If you lose, you will "black out" (retreat) to the nearest Pokemon Center where all your Pokemon will be fully healed.
If you "black out", whether from a Trainer battle or a wild Pokemon battle, you will lose a portion of you money (prior to FireRed/LeafGreen, you would lose half of your money if you lost.).
See also[edit | edit source]
|This article is a stub. Please help the Azurilland Wiki by editing it.|