|This article is missing an image. Please help the Azurilland Wiki by adding one.
No Guard is an ability introduced in Generation IV that allows all the user's and the foe's moves to never miss. This includes the semi-invulnerable turn of moves such as Dig, Fly and Skull Bash. It can also hit a Pokémon using Protect or Detect if the move has less than 100% accuracy. The lower the accuracy, the more likely that it will hit. Moves like Magical Leaf and Swift won't hit as they have perfect accuracy and One-hit KO moves like Sheer Cold will hit as they have terrible accuracy. Also if a Pokémon with No Guard is at the front of the party, it increases the Wild Pokémon encounter rate.