Clamp

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Clamp
からではさむ
Clamp with Shell
Clamp.png
General Information
Type: Type Water.gif
Generation: I
Battle Data
Category Physical
Power: 35
Accuracy: 75% Gen. I, Gen. II, Gen. III, Gen. IV / 85% Gen. V
PP: 10*
Effects: Selected Target
Secondary Effect: None
Priority: 0
Contact: Yes
Affected by
Magic Coat: No
Bright Powder: Yes
Protect/Detect: Yes
Snatch: No
King's Rock: Yes
Contest data
Pokémon Contests RSE
Type: Tough
Appeal:
Jam: 0
Super Contests DPPt
Type: Tough
Appeal:


Clamp (からではさむ Clamp with Shell) is a Water-type move introduced in Generation I. It was the signature move of Shellder and Cloyster until Generation III.

Effect[edit | edit source]

In Battle[edit | edit source]

The foe is clamped and squeezed by the user's very thick and sturdy shell for two to five turns.

Contests[edit | edit source]

Temporarily stops the crowd from growing excited.

Super Contests[edit | edit source]

A basic performance using a move known by the Pokémon.

Learnset[edit | edit source]

Generation I[edit | edit source]

By Leveling Up[edit | edit source]

By Leveling Up
Pokémon Type Level
Shellder Water 23
Cloyster Water/Ice 1
*Bold indicates a Pokémon which receives STAB from this move.

Generation II[edit | edit source]

By Leveling Up[edit | edit source]

By Leveling Up
Pokémon Type Level
Shellder Water 41
*Bold indicates a Pokémon which receives STAB from this move.

Generation III[edit | edit source]

By Leveling Up[edit | edit source]

By Leveling Up
Pokémon Type Level
Shellder Water 41 (RSE)
Shellder Water 43 (FRLG)
Clamperl Water 1
*Bold indicates a Pokémon which receives STAB from this move.

Generation IV[edit | edit source]

By Leveling Up[edit | edit source]

By Leveling Up
Pokémon Type Level
Shellder Water 25
Clamperl Water 1
*Bold indicates a Pokémon which receives STAB from this move.

Generation V[edit | edit source]

By Leveling Up[edit | edit source]

By Leveling Up
Pokémon Type Level
Shellder Water 25
Clamperl Water 1
*Bold indicates a Pokémon which receives STAB from this move.